DM 2

DM Screen

My parents worked at the castle. Father was a Bard, mother was a nanny for the prince. A year after I was born, the king and queen had a birthday party for the prince and used me as as a body double for the prince.

At the party many powerful beings presented the “prince” (actually me) with gifts. Two of the Chaotic Good magic powers purposely (and mischievously) bestowed their gifts on me. The Archfey gave me the fey touched feat, and the djinni (air) genie gave me a magic ring. The magic ring was taken from me and given to the prince.

For years I was part of the prince’s entourage until when we were 18 the prince got frustrated that he still hadn’t figured out the genie ring and crushed it. The next morning it reappeared restored on my finger. Through misadventures I was accused of stealing it and ended up running from the castle. In my time wondering the djinni contacted me and became my patron.

Not having much in the way of career prospects (and still on the run) I fell back on the basic bard training (entertainer background) given to me by my father.

Note “Quince Jammer” isn’t my true name, but the name I made up for myself as I’m on the run.

CANTRIPS
Mending
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.

Cure Wounds
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.At Higher LevelsWhen you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

Guiding Bolt
A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
At Higher LevelsWhen you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Identify
You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its Properties and how to use them, whether it requires Attunement to use, and how many Charges it has, if any. You learn whether any Spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

If you instead touch a creature throughout the casting, you learn what Spells, if any, are currently affecting it.